Stephen Mamber teaches in the Cinema and Media Studies Program. His Digital Media courses include the seminars "Issues in Electronic Culture", "Computer Applications for Film Studies", and "Videogame Theory". His Film courses include classes on narrative theory, visual analysis, directors and genres, and many other subjects.
His publications include Cinema Verite in America: Studies in Uncontrolled Documentary (MIT Press), as well as numerous articles and chapters on film and new media subjects, a sample of which are available below. He has also been Editor of Cinema Magazine, and he is a recipient of an Associated Press Golden Mike Award for his film criticism on Pacifica Radio.
He has been active in the digital media arena for several decades, and has been a Visiting Research Scientist at the IBM T.J. Watson Center in New York and has served as a National IBM Consulting Scholar. His work has also been supported by a Macarthur Foundation grant and by the Intel Research Council. He started in this area writing a variety of tools and applications, principally exploring the possibilities for using digital media for film analysis, and has gone on to design multimedia applications and web sites.
He has also taught in the School of Literature, Communication, and Culture at the Georgia Institute of Technology, in the Interactive Media Program at the University of Southern California, and at the Art Center College of Design in Pasadena. He is also on the Adjunct Faculty of Great Northern Way Campus in Vancouver.
He has three web projects currently available:
Instrument of War: The True Story of the Yuba City Draft Board Murders
Center for Hidden Camera Research
Who Shot Liberty Valance? (Coming in August!)
His current activities include developing video database applications and other “Smart Video” research projects, designing videogames, and purchasing too many Arduinos for experimental video projects.
A few publications:
Marey, the Analytic, and the Digital
Space-Time Mappings as Database Browsing Tools
Hitchcock: The Conceptual and the Pre-Digital
Kubrick in Space